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Weapon and Ammo Overhaul

Weapon and Ammo Overhaul 4.2

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1711928106963.png

All ammunitions are full pack. Replace portable safes with spare keys instead.

Scenario:

  • MQ11, Shotgun, GM 79, you can find them in the Weapons Locker Room and update them in the game run.
  • Both M19 and Quickdraw Army Revolver you can get them at initial place in 2nd run.
  • Lightning Hawk is in the S.T.A.R.S office for Clair
  • Chemical Flamethrower in place of Spark Shot for Clair run
  • Spark Shot is in RPD_b1 car boot
  • Add 3 Hip Pouch in the game.
  • Yellow gunpowder mirrored for White gunpowder in Clair run.
  • White gunpowder replace Wooden Board in RPD.
  • All the gunpowder was replaced by Gunpowder (Large).
  • All ammo changed accordingly.
  • All ammo changed to full pack.
  • Replace portable safes with spare keys instead.

Update Log:

v4.2:
  • Exchange locations of Hip Pouch in the secret room and MQ11 ammos in the east office

v4.1:
  • Optimized the location of the Terminal keypads and Bejeweled Box in the ‘key item’ version

v4.0:
  • Follow game update
  • Add MUP at RPD main hall
v3.5:
  • Move main hall Hip Pouch to secret room.
  • Fixed missed gunpowder and ammo replacement.
  • Refine shotgun ammo quantity, 6 Shutgun ammo per pack.

v3.4:
  • Reset all wooden boards for your asking.
  • Replace some Flash Grenade with White Gunpowder.
  • Hand Grenade is full pack now.
  • Refine item's position.

V3.3:
  • Add upgraded JMB Hp3, place at Weapons Locker Room
  • Simplified weapon upgrade process.
  • Changed the position of the weapons in the Weapons Locker Room.
  • Replace SLS60 with Broom Hc in Clair's 2nd run.


Notice:

Starting a new game is required for this to work properly.

Need the latest Steam game version.
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