• You use an Adblocker to hide advertisements. This type of program makes it difficult to keep this website up and running, since displaying advertisements is the only way to pay for hosting. Would you like to make an exception for this site? We promise that you will not be bothered by the advertisements.
  • Get upgrade the account to (Anti-ads Super Silver or Gold, Titanium - LifeTime for free and no yearly!) ----> "Click".
  • Check out: DKS-Discord
  • Forum - DKS is an English speaking community. If you reply to a thread using non-English languages(French/Spanish/etc), staff will review your post and may delete it.
Forum - DKS

[Released] vitaQuake v.3.1

GregoryRasputin

Asshole
DarkSoftware Silver
Mar 14, 2018
62
3,243
0
Multi console developer @Rinnegatamante has updated his Quake port for the PS Vita, which has added such features as 2x and 4x Multisample anti-aliasing(MSAA), here is a full list of the changes:
MEdKN8j.jpg




Full changelog:

  • Fixed GIT versioning not being displayed.
  • Implemented MSAA 2x and MSAA 4x support (Required homebrew reboot for changes to apply).
  • Added uma0:/ partition support for Data Files.
  • Fixed a bug causing some sliders in Options menu to be incorrectly set at boot.
  • Fixed a bug causing graphical glitches if viewsize was < 100.
  • Fixed several issues related to some CVAR values.
  • Fixed a bug causing fog not being rendered at boot if gl_fog (Fog option) was enabled.


    Hidden content
    To see this hidden content, you must like this content.